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Is the metaverse the future or a fraud?

Today, the most popular source of thought about the "metauniverse" is the American mathematician and computer scientist Ferno Wenqi. In his novel "Real Name", published in 1981, he creatively imagined a brain-computer interface. Enter and experience a virtual world of sensory experience.

The official promoter of this concept is the American science fiction master Neil Stephenson.

Stephenson sublimated the idea of Professor Wen Qi. In 1992, in the famous novel "Avalanche", he proposed the prototype of the meta-universe, a cyberspace parallel to the real world, "put on headphones and eyepieces, find the connected terminal, and then you can pass the virtual clone. Enter the virtual space simulated by a computer and parallel to the real world ".

Today, various research reports and articles have also published their opinions. However, it is not difficult to find that the ideas of these two masters of science fiction in the last century about the meta-universe are not yet obsolete.

Through the "archaeology" of the meta-universe conception and concept, the meta-universe can be traversed from the four aspects of time and space, authenticity, independence and connectedness.

From the perspective of time and space, the meta-universe is a digital world that is virtual in space and real in time. From the perspective of authenticity, digital copies of the real world and creations of virtual worlds exist in the meta-universe; from the point of view of independence; from the point of view of sex, the meta-universe is a parallel space that is closely related to the real world outside and is very independent; From the perspective of connectivity, the meta-universe is a wide-covering universe that includes the network, hardware terminals, and users. Virtual reality system.

While there is debate about "what the metaverse is," the basic characteristics of the metaverse are generally recognized by the industry.

These core features include an immersive experience, an immersive sensory experience; having a virtualized avatar, one or more identities in the virtual world; open creation, access to massive digital resources for virtual creation activities; strong social attribute, has a more diversified and interactive social model than the real world; it has a safe, stable and orderly virtual social economic system.

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Is the metauniverse a false proposition?

Today, while the meta-universe has sparked a renaissance, it has also generated controversy.

Some have proposed that the meta-universe is a false proposition, while others believe that the meta-universe is nothing more than a new capital scam. Among them, Apple CEO Cook's speech at Metaverse has attracted a lot of attention.

Cook said in a recent interview, "Don't talk about the meta-universe, it's augmented reality (AR)."

In fact, it's not just Metaverse, Apple has always had a more cautious attitude towards new technologies and new concepts. For example, as a digital technology giant, Apple has always been "cold" on blockchain.

In fact, it is closely related to the pragmatic style that Apple's practical applications emphasize. In general, it is not easy to say that the technology is not very mature.

Cook's words only show Apple's acceptance of future meta-universe scenarios, but he believes those scenarios should be realized through AR technology.

AR is a technology strongly promoted by Apple. In the past five years, Cook has mentioned more than ten times in public that he is optimistic about AR technology. At the same time, Apple's first AR headset is expected to be mass-produced in the second quarter of next year.

Therefore, AR can be considered as one of the main technologies to realize the meta-universe, but it is impossible to realize a large simulation of the economic and social scene, based only on AR.

As some researchers have pointed out, the two main obstacles facing meta-universe applications are endpoints and networks. Although interactive technologies such as VR and AR have been developed for many years, there is still a distance to fully realize the immersive experience; while in the process of meta-universe applications, the real-time synchronization of information from the physical world to the information space has a large number of transmissions, and the current network infrastructure cannot meet the demand.

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Six affected industries

New technologies mean new industrial models.

Good market prospects. they have naturally become hot spots for industrial investment.

So which industries will this affect and drive?

First is the direct technology industry that influences the implementation of meta-universe application scenarios.

The realization of the meta-universe scene is a complex systematic project that requires the comprehensive support of several clusters of software and hardware technologies, XR (extended reality), NFT (homogeneous tokens), AI, 3D, voice and recognition. gestures, spatial mapping, digital twins and other directly related technologies. The maturity of these technologies directly determines the progress of the metauniverse scene.

Second, the underlying technology industry that supports the functioning of the meta-universe scene.

In the meta-universe scenario, large-scale users will be online at the same time and interact in real time with low latency, which requires deep integration of many underlying technologies, such as blockchain, cloud computing, big data. , future networks, semiconductors and other underlying technologies, and related infrastructure technologies, these technologies directly determine whether the meta-universe system can operate in a steady state.

Third, the virtual and real connection technology industry.

That is, related technologies that bridge the virtual world and the real world, such as spatial computing, edge computing, wearable devices, embedded technologies, brain-computer interfaces, microsensors, and other technologies that enhance the interactive perception of the virtual and the virtual. the virtual the real world These technologies affect the user's immersive experience in the meta-universe scene.


Fourth, industry experience in different Metaverse application scenarios.

Matthew Bauer, a senior research expert at Metaverse, stated, "Metaverse is a concept on par with the mobile Internet." As there are different sub-sectors such as Internet shopping, entertainment, social interaction, learning and office, Metaverse will cover and surpass various scenarios of current Internet applications by providing updated experiences in these areas.

Fifth, the creative industry under visual simulation. The development of the Meta Universe is based on traditional cyberspace, providing comprehensive improvements in vision, content, services and processes, and will form a new type of creative economy, such as animation design, audio-visual products, game production, designs, etc.

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