+Trebakuntza

III. F2P Campus was made (I)

The third edition of the F2P Campus took place in the capital of the Basque Country, on July 20. This initiative, promoted by the Provincial Council of Álava, the Basque Government and the University of Euneiz, was the first after the end of the pandemic, and it had 5 groups selected from candidates from all over the world. These teams created new Free-to-Play video games in two months, which do not require payment to play.

Ramiro González, the High Commissioner of Álava, Bigen Zupiria, the Minister of Culture and Linguistic Policy of the Basque Government, Jordi Roche, the President of Euneizko, and Raúl Herrero, the director of the F2P Campus, welcomed the groups from the USA, Canada and Barcelona. This year's selection has once again highlighted the important international progress of this meeting, since in only 3 editions it has managed to attract the attention of professionals from different countries and continents. The F2P Campus also has the support of the City Council of Vitoria-Gasteiz, the Vital Foundation and the Euskaltel Foundation, in addition to the cooperation of Basquegame and Game BCN and the management of BIC Araba.

From the 20th of July, all the groups would install their workspace within the new facilities that the Euneiz University will debut this year in the Vital Building in Salburuka. From here, they would accelerate their projects, with the advice and support of about ten leading experts in the field in the world, and they would visit the campus until September 18, when it would end on that day. These industry gurus include:

  • Javier Barnes: Product manager at King, one of the most renowned companies in this field, and with long experience in companies such as Gameloft and Social Point. He specializes in free-to-play game economics and currency.
  • Min Woo Ryu: He comes from South Korea and currently works at Ten Birds Corp. They have a long experience, and among others, the following companies stand out: "Nexon" and "Devsister". His area of ​​expertise in video games is concept creation and development management.
  • Fran Bravo: this Venezuelan is the head of product and live operations at Zeptolab, another reference company. It has had a long international career in the video game industry, and important video game developers such as Gameloft and DeNA can be highlighted.
  • Guillaume Verlinden: of French origin, he has been the Vice President of Product at Social Point and Tilting Point, and has gone through other important studies in the sector.
  • Mathias Royer: this Frenchman is the head manager of the Barcelona studio of the international company Tilting Point. It will be based on our experience managing a product, as well as how we can get players to come to our game.
  • Manel Sort: He created, from scratch, the largest studio of the multinational King in Barcelona, ​​with more than 800 employees. His experience comes from many years ago at Digital Chocolate. He is currently the founder of G4AL Entertainment, where he leads the blockchain revolution in video games.

Other experts also returned to Vitoria-Gasteiz, who already knew the campus well, such as:

  • Joony Koo: he is also Korean, and has had a long career in Com2US. It is one of the pioneers in the development of free-to-play games. He is also a pioneer and expert in the use of blockchain and NFTs in video games. It now focuses on Web 3.0 and the creation of virtual communities.
  • Eugene Yailenko: He is the creative director of Zeptolab and a talented and brilliant designer of free-to-play game mechanics. It will explore how to arrive at a design that will make the game fun and work economically.
  • Isabel Tallos: Founder of the successful independent studio Everguild
  • Andrés Tallos: co-founder with Isabel de Everguild, where he is CEO and applies the great insight and knowledge accumulated in his long experience. In the past, his work as director of business strategy for the Japanese giant GREE should be highlighted.
  • Alba Iniesta: he is the head of product and named UX game at Scopley. He is an expert in game design and usability. It will tell us how to design a game from a usability perspective.

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